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Entering an incorrect product key will result in activation errors for that product. Note: Please ensure you are using the correct product key for the Autodesk product and version you are installing. With newest release of Autodesk 2016 products, we bring you a new list of products keys. You must use integer values with the value 1 to color each face. For each group there should be a custom node, a nifDismemberPartition from the niftools menu rigging.Product keys are required for installation of Autodesk products and are used to differentiate products that are both sold independently and as part of a product suite. You can select some faces once you enter the command "blindDataEditor" and if you press apply, it will color the mesh. Without those groups any custom meshes will crash. With this editor you can split the mesh into various groups that are needed for Skyrim. DO NOT FORGET TO ADD PROPER SETTINGS WHEN EXPORTING THIS. Copy the maya folder into your Documents folder, or if you feel like you are good, copy the mel scripts into your maya scripts folder. To use it enter in the MEL command box, left corner down, blindDataEditor. To install, copy the Maya2016 folder into your Autodesk folder or the contents of it directly into your maya installation folder. This is done automatically by the niftools menu options for materials.įor rigging for Skyrim, you need to use the blind data editor.
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You need to set up some additional textures as custom attributes on the shader. You can import an existing mesh and see how it is set up.įor materials, only phong shader is properly supported. There you will see several options for setting the materials, animations and special rigging for skyrim or fallout (not officially supported). To use this, please take a look at the niftools menu once you install this. If you have troubles and clipping issues once you export this change the tolerance for removing insignificant weights. BONES PER PARTITION MUST BE 4, USER VERSION2 MUST BE 83 AND USER VERSION1/ENGINE VERSION MUST BE 12. To install, copy the Maya2016 folder into your Autodesk folder or the contents of it directly into your maya installation folder.Ĭopy the maya folder into your Documents folder, or if you feel like you are good, copy the mel scripts into your maya scripts folderĭO NOT FORGET TO ADD PROPER SETTINGS WHEN EXPORTING THIS. Import and study existing meshes to figure it out. You should know how to use blind data to use this plugin. Please install this properly and install visual c++ 2012 to avoid potential issues
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It should work better than the max plugin since I fixed a couple of bugs in the niflib which my version uses :P. I took the maya nif plugin and the niflib and updated them.
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